Tuesday, November 3, 2015

Part 5 - The Redemtion

So it turns out that if I move the vertices of the already-smoothbinded cloth in Maya, I can make it look pretty much the same as the original. Additionally, knowing this is a big boon to my toolkit. This means I can get a flat - looking cloth animation and move it into any shape I want without breaking anything. Realistic cloth in any shape!

I forgot to mention on my last update that the bones, though insanely huge in number, actually didn't bring down the fps by any noticeable amount. It ran at a smooth 70 fps. This is a huge relief as I thought having a couple of these cloth simulations in UE4 would surely make it run at the speed of a morbidly obese elderly man.

Here is the final imported version of the cloth:



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