I forgot to mention on my last update that the bones, though insanely huge in number, actually didn't bring down the fps by any noticeable amount. It ran at a smooth 70 fps. This is a huge relief as I thought having a couple of these cloth simulations in UE4 would surely make it run at the speed of a morbidly obese elderly man.
Here is the final imported version of the cloth:
No comments:
Post a Comment