The first import didn't go as well as I'd hoped...
Turns out that the nCloth node actually destroys the animation if I try to export it. The exact error in unreal was, "". The non-nCloth cloth turned out as I hoped, but, again, there isn't any depth to it. It just sort of stretches around instead of waving.
To be honest, it isn't too bad, but if I want to have the same animation I made in Maya, I'll need to try something else.
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