Tuesday, November 3, 2015

Part 2 - Seamless Cloth

This part took a bit for me to fully understand because I had to create nCaches and use the Trax editor, neither of which I have touched before. Basically, I created an nCache which pretty much baked the animation of the cloth into a cache.

Next, I opened two instances of the nCache in the trax editor offset them, making sure the beginning frame of the animation was at both 0 and 188 on the timeline. (please note that I messed up a bit here. I wanted to create a 200 frame long animation so I mistakenly made an nCache that was 200 frames long. since I needed a blend period to make it look seamless, I could only output 188 frames) I then used a cacheblend to blend between the two caches.


The result is a seamless cloth animation.

 
(Maya subsequently crashed and I had to re-do the last step. Animation is now 195 frames)

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