In this part, I had to put bones on each vertex of the cloth simulation. to do this, I used an old MEL script I found (website link below). When I started the script, Maya froze for about 10 minutes.
I gave up, force quit it and tried again.
I eventually had to wait approx. 20 minutes before Maya unfroze, but to my surprise, it actually worked! One thing that worries me is that it made 644 bones. Not sure how UE4 will handle that...
I exported a version of it with and without the nCloth modifier in the outliner. Without it, the animation is kind of flat. I'm not sure how well UE4 takes kindly to strangers.
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